Do you need a Star Wars: That old Republic Guide? Well, unfortunately I can not write an entire one here, to pay every one of the slices of game content. However, in this article I will provide you with a quick overview around the SWTOR classes.
SWTOR Leveling Guide
By looking over this brief Alien: That old Republic Guide, you will understand without reading an excessive amount of what role can each SWTOR class fulfill, and hopefully you'll make the right choice when designing your character deciding on a specialization tree.
If you decide to play on the nice side with the force, joining the Galactic Republic faction, it is possible to choose from four different main classes: Jedi Knight, Jedi Consular, Smuggler and Trooper.
The Jedi Knight. These kinds excels at close combat. Like a Jedi Knight you can choose to get Guardian (tank), wielding one lightsaber and heavy armor or Sentinel (melee DPS) wielding two one-handed lightsabers and inflicting high quantities of close range DPS. Like a JK, you will be relying specially on lightsaber attacks, and most of these have awesome animation.
SWTOR Walkthrough
The Jedi Consular. This type of jedi, is more of the caster type, speaking in MMO terms. You are able to follow two paths as a Jedi Consular, Shadow and Sage. If you are planning to keep to the Sage specialization, with respect to the skill tree that you'll choose, it is possible to become whether force-healer of your force-wielding damage dealer. The Shadow Jedi Consulars alternatively are double-blade lightsaber damage dealers, which also get a stealth ability and stealth-based attacks.
The Smuggler. There's no doubt this is actually the cunning class of the Republic, having a solid arsenal of crowd control and crippling attacks. As a Smuggler you will be a Gunslinger, dual-wielding two blasters, concentrating on precise ranged DPS, or select the Scoundrel specialization, which could either work as a healer or off-healer, or as a DPS class with stealth and stealth-based ranged attacks.
SWTOR Quest Guide
The Trooper. The final class to become mentioned on this Alien: The Old Republic guide for the Republic faction will be the heavy assault, ranged DPS class - the Trooper. Whilst they use heavy machine guns or rifles, Troopers can cover all of the roles hanging around, tank, healer or heavy DPS, according to advancement specialization and skill tree they choose. The two paths a Trooper could decide among are Commando and Vanguard. Like a Commando you may be either a specialist gunner counting on huge assault cannon, or a combat medic. On the other hand, like a Vanguard it is possible to become a medium ranged DPS, with quite a few interesting short range attacks, or perhaps a shield specialist, which boosts their armor factor becoming in a position to sustain lots of heavy damage and hold aggro - that would be an army tank role.